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New 3ds Max 7 Fundamentals Book By Broaderman

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New 3ds Max 7 Fundamentals Book By Broaderman  Rs.575 

   
     


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New 3ds Max 7 Fundamentals Book By Broaderman

Description Of Computer Books:
"What's new in 3ds max 7? How can 3ds max 7 help me be more productive?" Author Ted Boardman answers all these questions and more in this comprehensive guide to on of the leading 3D graphic and animations in use today. You'll not only learn the process of modeling and animating objects in 3ds max 7, but also gain an appreciation for its underlying rationale. As you complete the exercises and tutorials in this book, you'll discover the new features in version 7 that make max even more powerful and easier to use. Whether you're a new user or an old pro looking to increase productivity, you'll benefit from the detailed explanations and thorough exercises on such topics as:

· Techniques for modeling efficiently using 2D shapes to increase your productivity.
· Lofting methods that help you gain modeling flexibility
· How to best light your scenes and use materials for maximum compatibility with other applications such as Discreet Combustion in collaborative work environment.
· Using animation techniques and editing tools such as the Dope Sheet and Curve Editor for more control, especially when creating velocity changes.
· Using particle systems, particularly the Particle Flow system, to simulate moving smoke and stream.
· Reactor dynamics simulation for easily performing complex animations.


Table of Contents:


Introduction

PART I: THE BASICS

1. Workflow
2. Fundamental Concepts

PART II : MODELING

3. 2D Shapes: Starting with the Foundation
4. Modifiers : Stack Them High
5. Lofting : Control Is Everything
6. 3D Primitives : Building block
7. The Editable Poly : Box Modeling
8. More Modifiers : Orderly Progression

PART III : LIGHTING AND CAMERAS

9. Cameras : Placement and Movement
10. Lighting Methods : Follow the Masters
11. Photometric Lights : Bouncing Basics

PART IV : MATERIAL

12. The Material Editor : Your Palette at a glance
13. Maps : Patterns before Your Eyes
14. Mapping Coordinates : Getting the Right Fit

PART V : ANIMATION

15. Keyframe Animation : One Step at a time
16. Controllers and Constrains : More Complexity, More Control
17. Hierarchical Linking : Ease Meets Complexity

PART VI : SPECIAL EFFECTS

18. Reactor Dynamics : Collision Detection
19. Particle Flow: A system for Organizing Chaos
20. Effects : Making It Special

Index

About the Author
Ted Boardman is a well known Computer .3d max Books trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines

 



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